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Thread Statistics | Show CCP posts - 5 post(s) |

Vakr Onzo
Elite Amarr Navy Academy
0
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Posted - 2012.08.05 21:03:00 -
[1] - Quote
Perhaps decoys have been mentioned already, but I think they would be a good concept for a new drone to add to the Electronic Warfare family of Drones. Drones move and maneuver, so they behave like ships. Once launched, the mothership is split into two or more depending on the number of drones (Up to 5) copies, with one of them actually being the original mothership.
If there's preexisting target lock/missiles inbound, they have 50% chance of being switched to the decoys, this chance increase by every decoy drone deployed past the first one. If there are two decoys deployed at same time, it is 66% chance that the locks/incoming attacks on mothership will switch to one of them. If there are three decoys deployed at same time, it is 75% and so on.
The further the attacker is away and/or the weaker his sensor strength is, the harder time he has distinguishing between the decoys and the real mothership. A ship at 'collision' range or with more powerful sensor will be able to see the decoy drones for what they are; drones and not actual mirror copies of the mothersihp. |

Vakr Onzo
Elite Amarr Navy Academy
1
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Posted - 2012.08.10 19:50:00 -
[2] - Quote
Andy Landen wrote:Bloodpetal wrote:
1. Signature Radius Reduction module (Active)
2. New Minmatar EWAR to Replace Target Painting racial EWAR:
Defensive Resistance Disruption - A projected effect which reduces defensive systems resistances on shield/armor. Scriptable for 1 damage type.
First idea is interesting. But the second idea allows the aggressor to substantially weaken the part of a ship's tank which is most vulnerable to the type of damage that they intend to inflict. No one can know the type of damage to expect in pvp, and so ship's are omni-tanked, but one can know what type of damage that they will inflict, especially if they are all minmatar pilots aiming at the weakest resist of their enemies ships even further weakened by this module. Big ouch. Anyone want to advocate a base shield and armor hitpoint neutralizing module next?  Could make it disrupt the armor/hull/shield boosters' effectivness in amount healed or cycle time instead of lowering a damage resist. (including the remote rep modules)
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Vakr Onzo
Elite Amarr Navy Academy
1
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Posted - 2012.08.15 17:07:00 -
[3] - Quote
How about herding your scattered ideas and fencing them in one single neat post?  |
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